Kamen Rider: Dragon Knight – Gameplay Wii 4K 2160p (Dolphin 5.0)
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A fighting game based on the series was released for the Nintendo DS and Wii platforms by D3 Publisher on November 17, 2009.
The Wii version was developed by Eighting and uses a modified engine based on Kamen Rider: Climax Heroes for the PlayStation 2, which was also developed by Eighting. The two games use the same stages and music. Similarly, Dragon Knight and Onyx’s character models were recycled from Ryuki and Ryuga’s character models. Play mechanics for Dragon Knight, however, were changed significantly. The Rider Gauge (now Advent Gauge) does not charge and can only be filled by attacking the opponent without special attacks. Depending on how much the Advent Gauge is filled up, the player can perform special attacks by using an Advent Card, with the Final Vent being used when the gauge is full. The player can select any Advent Card before each fight. Contrary to the show, each Rider has access to the Advent Cards “Confine Vent,” and “Return Vent,” which- respectively- disable an opponent’s card and counteract the effects of Confine Vent. Each Rider is allowed to have five Advent cards at once and each card can only be used once per round. Final Vent is always in a player’s arsenal and cannot be removed.
Unlike the DS version, the player can only unlock the rest of the Riders in Arcade Mode and “Mirror World” modes. Xaviax is only a non-playable boss in both Arcade and “Mirror World”.
The game’s “Mirror World” mode is a feature not in Climax Heroes and is a series of missions where the player not only fights against other Riders in one-on-one battles, but also defeats Advent Beasts in beat ’em up-like stages, which were not featured in the Climax Heroes series until Climax Heroes OOO for the PSP and Wii, with more stages and kaijins. As the player progress, not only is he able to use other Riders, but he gains Rider Points to buy more Advent Cards in Card Mode.
Unlike the single player-only DS version, the Wii version supports up to two players.
Gameplay taken from Gamecube/Wii emulator called DOLPHIN
– recorded by Nvidia Shadowplay
– some games can have graphical issues, lags and other problems…
CPU – Intel Core i7 6700K @ 4.60 Ghz
RAM – 32 GB DDR4
GPU – GeForce GTX 1080 G1 Gaming 8GB
OS – Windows 10 64bit
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